using UnityEngine;

public class INT_ChangeSusieStateOnChatEnd : MonoBehaviour
{
	[Header("WARNING! This component is removed once ran")]
	public INT_Chat TargetChat;

	public Susie_Follower Susie;

	public bool AllowSusieFollow;

	private void Update()
	{
		if (TargetChat.FinishedText)
		{
			Susie.FollowingEnabled = AllowSusieFollow;
			Object.Destroy(this);
		}
	}
}
